Tuesday, April 28, 2009

Sunday, April 26, 2009

Saturday, April 25, 2009

Friday, April 24, 2009

FightClub Ladder

Rank on the Ladder is determined by Ladder Matches played between guild members.

Rules:

1. Any member may challenge any higher-ranked member on the ladder, provided that they do not 'skip over' any other ranked member who is online at the time.

2. If the challenged member is online and available (not in game or game list) they must accept the challenge, or 'concede' the loss of their rank. Any member who is determined to be 'afk' for 5 minutes or more, shall be considered 'offline'.

3. The challenged guild member shall decide the terms of the match (i.e course, number of holes, seconds on clock). The room shall be locked with the guild password.

4. FightClub guild members are welcome to watch, but at no time are observers to make comments of any kind about the match. This includes short-cut macros such as 'Nice Shot'.

5. If the challenging guild member wins the match he will replace the challenged guild members position on the ladder, and the losing player shall fall one rank. If the challenging guild member loses the match there is no change to ladder rank.

6. The losing player will pay to the winner the bounty for the losing player's level. The amount of the bounty can be calculated using the formula: (Level x Level) x 500. (Values are rounded up to the nearest 1000) The quick reference drop-down list below can also be used.




7. A challenged player may 'concede' their position on the ladder without playing the ladder match. Rank positions will be adjusted, but no bounty will be paid.

8. In the event of a tie, an identical match will be played immediately with the exact same terms.
Fights will go on as long as they have to...

9. In the event of disconnection of both players (server failure, server maintenance), the game is a draw.

10. In the event of disconnection of one player, the player who 'dropped' shall have the number of strokes taken at that hole at the time of disconnection added to their score for that round. This means if you're score was -5 for the round, and you drop on your third stroke, you're adjusted score is -2. If that player's adjusted score is lower than the round score of their opponent's at the time of disconnection, the game is a draw. Otherwise, it is a loss.

11. Both parties are required to notify guild master 'index' with the result of the match.

12. If all guild members are ranked and the guild is full, any player who wishes to join FightClub will only gain acceptance by winning a match against a ranked member. As a result, the lowest ranking member will be removed from the guild.

This is FightClub.

Wednesday, April 22, 2009

Friday, April 17, 2009

Thursday, April 16, 2009

Monday, April 13, 2009

First FightClub hosted tournament...

Special thanks to 'kingy80' for tournament direction and coordination.

Sunday, April 12, 2009

Saturday, April 11, 2009

Friday, April 10, 2009

Friday, April 3, 2009

Thursday, April 2, 2009

Wednesday, April 1, 2009